![]() I’ve been struggling to create a more expansive tileset for a platformer, due to two general problems: figuring out what I want to show, and figuring out how to show it with a limited size and palette. Shmups are probably the genre I’m the worst at, but perhaps some general principles will apply universally.Īnd speaking of general principles, that’s something I’ve been thinking about too. I’ve been thinking about level design a lot lately, seeing as how I’ve started… designing levels. In relation to a vertical shmup since I’m working on one of those. ![]() Another Patreon request from Nova Dasterin:
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